While some technophobes may paint a picture of robots replacing teachers in the near future, nearly all technology experts agree that this is highly unlikely. Rather, artificial intelligence will just help teachers increase efficiency and improve their classroom management. […]

The Department of Homeland Security Science and Technology Directorate announced that it awarded $527,112 to Brigham Young University for a Web authentication middleware tool that will improve online security.






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Massachusetts Institute of Technology freshman Kai Kloepfer built the first prototype of a smart gun that scans users’ fingerprints to ensure they have access to the firearm before enabling it to shoot. He is searching for a team of engineers, technology experts, and gun manufacturers to assist him in continuing the development process for the next 12 to 18 months.






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The Penn State EdTech Network announced that its BIG IDEA Contest is now accepting entries. The contest, powered by Ben Franklin Technology Partners and co-sponsored by Penn State’s Small Business Development Center, is seeking applications from edtech entrepreneurs, teachers, students, and area software developers.






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The U.S. Education Department launched the EdSim Challenge on Wednesday for simulation-based learning solutions. The cash prize pool includes $680,000 with additional winnings from IBM, Microsoft, Oculus, and Samsung. The challenge asks virtual reality specialists, video game developers, and education professionals to create ideas for educational simulations that would prepare students for future careers.






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The U.S. Departments of Education and Health and Human Services (HHS) released their first joint policy brief on children using educational technology. The brief serves as a call to action to researchers, developers, and administrators to address important research questions and develop products that ensure the best uses of technology in early learning.






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In the next five years, schools will begin to redesign learning spaces to accommodate more immersive, hands-on activities, and begin to rethink how schools work in order to keep pace with the demands of the 21st century workforce and equip students with future-focused skills, according to The NMC/CoSN Horizon Report: 2016 K-12 Edition, published by the New Media Consortium and the Consortium for School Networking.






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