This summer we’ve been taking a look at TED Talks that everyone should watch over break–from teachers and parents to college students. This week, we have top TED Talks that parents should watch before the next school year. […]

Members of Generation Z might still be in middle and high school, but they are already thinking about college. Barnes & Noble surveyed Generation Zers, who shared their thoughts on everything from how they prefer to study to their thoughts on education technology.






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Education technology is no longer a weekly computer class or a game of Oregon Trail on a rainy day. Instead, technology is fully integrated into the classroom. But is this increase in ed tech resulting in students spending too much time in front of screens?






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Games in the classroom–is it a fad or is it here to stay? A recent report from Project Tomorrow, a global education nonprofit organization dedicated to the empowerment of student voices in education, found that that in 2015, 48 percent of teachers used games as a part of instruction–up from 23 percent of teachers in 2010.






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As the academic year winds down, a new generation of students are beginning their college careers and interacting with their schools’ digital capabilities. However, a recent study found that 73 percent of college students recommend their university review and change its digital strategy.






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Career Day just went digital. The Reach Higher Initiative and the U.S. Department of Education announced five finalists in the Reach Higher Career App Challenge, a competition promoting the development of mobile application solutions that will help middle and high school students navigate education and career choices.






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An e-book published to coincide with World Oceans Day hopes to bring together researchers, government agencies, students, and technology to better the understanding of the world’s oceans. “If the oceans need help, then the entire planet needs help,” said Dawn J. Wright, chief scientist at Esri and editor of the second edition of Ocean Solutions, Earth Solutions.






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Games in the classroom have moved far beyond the pixelated Oregon Trail of yesteryear. Today’s classrooms are capitalizing on modern games, virtual reality, and multimedia content to engage with students of all ages. A new report from Project Tomorrow, a global education nonprofit organization dedicated to the empowerment of student voices in education, found that […] […]